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Things From Another World
Wizard's Tower
Wizard's Tower
by (Unpublished) (2006)
Player Count
2 to 5

Player Ages
10+

Playing Time
30 minutes
Categories
  • Abstract Strategy
  • Fantasy
  • Dice
  • Medieval
  • Designers
  • Seth Jaffee
  • John Heder
  • Mechanisms
  • Area Movement
  • Pattern Building
  • Dice Rolling
  • Family
  • Components: 14 x 14 Grids
  • Rating: 7.02/10 from 21 users

    Description

    Magical energies await exploitation from you and your fellow wizards and the apprentices you each control. Cast the rune stones to find where you may put your apprentices to work. Use them to build towers to gain powers, bonuses and points. Use them to destroy opponents’ towers. Or build your towers next to others to increase their value. Use the special abilities your towers give you to protect yourself, attack others, gain points at the end of the game.
    Will you focus on building close together to make a strong base worth a lot of points, spread your towers around to win influence across the land, or focus on destroying competitors’ towers with your awesome army of apprentices?

    The wizard that has gained the most power and influence at the end will be the Mage with the Most, the Sorcerer Supreme, and the Mightiest Magician.

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