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Wizards & Co.
Wizards & Co.
by Sinister Fish Games (2024)
Player Count
2 to 4

Player Ages
12+

Playing Time
30 minutes to 1 hour
Categories
  • Fantasy
  • Designers
  • Stefano Luperto
  • Antonio Tinto
  • Virginio Gigli
  • Flaminia Brasini
  • Mechanisms
  • Set Collection
  • Hand Management
  • Take That
  • Action / Movement Programming
  • Artists
  • Miguel Coimbra
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 10/10 from 1 users

    Description

    The high necromancer is dead. His dungeons lie unguarded, packed full with gems and artefacts ripe for plunder! There’s just one problem: the enchanted treasure vaults can only be breached by a wizard. A good job then, that you’re a wizard - a greedy wizard with time on your hands and no respect for the dead. You need a crew to carry all the riches home, so you head to the Henchpersons & Minions Guild and go for the deal of the day: ten of the meanest beasts, bullies and brutes available. They may not smell so good, but they’ll get the job done.

    However, you’re not the only gem grabbing spell-slinger with flexible morals and a sneaky strategy, for rival wizards have come to take the treasure that should be yours! It’s annoying that they hired the same minions as you, but it was a great deal.

    You and your adversaries are evenly matched, so you’ll need to deploy your underlings carefully. They’ll enter dungeons as you command, clashing with their rivals, battling for loot all while navigating the enchantments left by the necromancer. The artefacts you’ll find might swing things in your favour, allowing you to wield weapons of legend and to summon horrifying monsters to fight for you - with the mighty Big Blue Blob on your side, how can you fail! Fight well & wisely, and bring back as much loot as you can, because only one wizard will emerge victorious!

    Wizards & Co. is a strategic board game where players aim to collect valuable magical artefacts and sets of gemstones by placing creature cards face-up and face-down around octagonal dungeon boards. When no more cards can be placed on a dungeon, a battle takes place where creature abilities are triggered in clockwise order. When the dust settles, loot is distributed accordingly and the game goes on until a set number of dungeons has been cleared.

    —description from the publisher

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