Advertisement

Active Sellers
FUN.com
Calendars
Things From Another World
Puzzle Master
Wings of Lightning
Wings of Lightning
by (Web published) (2012)
Player Count
1

Player Ages
12+

Playing Time
4 minutes
Categories
  • Card Game
  • Fantasy
  • Adventure
  • Book
  • Print & Play
  • Designers
  • E. Nate Kurth
  • Mechanisms
  • Variable Player Powers
  • Press Your Luck
  • Family
  • Solitaire Print and Play Contest
  • Rating: 6.6/10 from 5 users

    Description

    Unlike most gamebooks, Wings of Lightning eschews dice in favor of a system based on poker cards. The combat system seeks to emulate such video games as God of War, Dante's Inferno, or Shadow of the Colossus. The game takes additional inspiration from the Legend of Zelda game series.

    In Wings of Lightning, you play as Skoros, a soldier of Daleko desperate to defend his city from a massive siege by Ahdeen, the demi-god of deceit and his armies. Molina, he demi-goddess of lightning, in love with you and desperate to keep you alive, grants a portion of her divine power to you, hopefully making you strong enough to defeat Ahdeen's armies and free your people.

    In combat, you divide a deck of poker cards into 2 smaller decks, one containing all the face cards, the other containing all the number cards. You use the face cards on your turn and the number cards for the enemy turn.

    On your turn, guess the color (red or black) of the top card of the face card deck and reveal it. If you guessed the color correctly, add the card to your strike pile. If you were incorrect, add the card to your maneuver pile. Continue this process until you decide to stop or until you have cards in your maneuver pile equal to your Speed.

    The number of cards in your strike pile then determines which combo abilities you can activate, as well as the amount of damage you deal to your enemies. Your maneuver cards are saved and used during the enemy turn to cancel their hits. But be careful! If you gain maneuver cards equal to your Speed, you take an automatic hit from the fastest enemy.

    The number cards are used during the enemy turn. For each enemy, draw a card. If the number on that card is equal to or less than that enemy's Aim, you take damage from that enemy. You can prevent this damage if you have a maneuver card of the same suit.

    The contest version is a 78-page gamebook with a very linear storyline. A post-contest version is in the works that will address some of the problems of the contest version, including weapon balance and replayability.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: el paso opoly game | Montana opolu | mach | age+of+empires// | Folsom opoly | West+Bank+apply | oddly | America says | Sabertooth baseball | wing spand game | ohio state | Hialeah-Opoly | bells bourbon and bullets | Hemet opoly | JJ | Flex and bend | card body to body | take the brain | The tree of knowledge | Roads | Pillow fight | Drinking Roulette Game | stickman | Monopoply | wholesale | Panama city monopoly | train | hues and cues | feely | chemistry
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us