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Windborne
DescriptionWindborne is a connection game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). Black plays first, then turns alternate. On your turn, if there are less than three pawns on the board, place a disk of your color on an empty cell and a neutral pawn on an empty cell or onto a friendly disk that does not yet have a pawn on it. Otherwise, follow these steps:
You win if, at the start of your turn, there is a group of interconnected disks of your color such that any path that connects more than half of the pawns (i.e. at least two) visits that group. A path need not be a straight line, and may go through any cells regardless of their contents. You lose if, at the start of your turn, your opponent has such a group and you cannot place a disk. To make the game fair, White will have the option, on their first turn only, to swap sides with Black instead of making a regular move. NotesAs an alternative, a different number of pawns can be used. A small odd number of pawns is recommended. Even numbers may result in connection races. The optimal number might be directly proportional to the size of the board. Windborne is Omny with moving targets. In Windborne, a player with a massive group running through the center may still lose if, for example, two pawns end up trapped on top of adjacent enemy stones away from the center. This is less likely in Omny. Note that pawns are most easily trapped in the corners of the board. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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