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White Noise
White Noise
by Dark Frontier Games (2024)
Player Count
1 to 3

Player Ages
14+

Playing Time
10 minutes to 20 minutes
Categories
  • Card Game
  • Science Fiction
  • Number
  • Designers
  • Richard Davis
  • Mechanisms
  • Memory
  • Dice Rolling
  • Deduction
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    White Noise is a card game of survival and adventure in deep space. You are a space traveler who is lost and must find your way home. But the journey is full of dangers and mysteries. You must use your wits, skills and luck to overcome the challenges and obstacles that await you.

    The game is played with a deck of 100 cards, each featuring a Jump number, a Challenge number, location flavor text and an event. Card number 1 is placed face up in the play area, and the rest of the cards are shuffled and divided into two piles. You choose one pile as your playing deck (the other pile is not used this game).

    You also choose a character card and place it in front of you. Each character has four statistics: Health, Reputation, Energy and Intelligence. You have 6 character points to distribute among these statistics as you wish.

    On your turn, you draw the top card from the playing deck and place it next to the previous card in the play area. You must guess whether the Jump number on the new card is higher or lower than the Jump number on the previous card. If you guess correctly, you follow the event on the new card. If you guess wrong, you lose 1 Health and must face the Challenge on the new card. To pass the Challenge, you must roll 2 dice and add the value of one of your statistics to your (gold) dice and add the challenge number to the event (white die). If the result is higher than the Challenge number, you succeed. If not, you lose 1 health.

    The game ends when one of the following happens:

    You find the Home card in the playing deck. You win!
    You run out of Health. You die!

    White Noise is a game of suspense, strategy and chance. Can you make it home alive?

    —description from the publisher

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