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Western Desert Force
Western Desert Force
by Avalanche Press Ltd. (2013)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • World War II
  • Designers
  • William Sariego
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Guy Riessen
  • Family
  • Avalanche Press WWII Battles Series
  • Player Count: Two Player Only Games
  • Rating: 6.7/10 from 10 users

    Description

    In September 1940, Italian divisions rolled over the border between their colony of Libya and British-dominated Egypt. After advancing several dozen miles they stopped to secure their supply lines, only to meet a devastating British counter-attack that soon had them reeling back halfway across Libya. For the next two and a half years, Axis and Allied armies surged back and forth across the North African desert until finally Gen. Bernard Law Montgomery's British Eighth Army wrecked Erwin Rommel's vaunted Panzer Army Africa.

    Western Desert Force: The Desert Campaign 1940-1942 is a quick-playing game from the same designer as our Defiant Russia, following the same philosophy: a game you can play in just an hour or two, with the emphasis on tense action and lots of fun.

    The map portrays the North Africa from El Agheila to Alexandria. It's divided into hexagons, at a scale of 15 miles across each.

    Players control the actual units that fought in this campaign. Units are divisions, brigades and regiments with some battalions. The Axis player controls German, Italian and Italian Colonial (Libyan) units; the Allied player leads British, Australian, New Zealand, South African, Indian, Polish, Jewish, Free French and Greek units in the fight against fascism.

    The objectives for each side are simple: kick the enemy out of North Africa. The strategy is not so easy: the Allies must hold on to protect the Suez Canal; the Axis must choke off this vital waterway. Neither can afford to be ejected from the otherwise worthless desert.

    The game design is by William Sariego, and development is by industry veteran Paul Dangel in his Avalanche Press debut.

    Western Desert Force includes:
    • One 33"x17" map
    • Full-color play aids
    • 140 game pieces
    • 16-page rulebook

    Game Scale:
    Game Turn: 1 day
    Hex: 15 miles / 24 kilometers
    Units: Battalion to Division

    Game Inventory:
    Three 11 x 17" full color maps
    One dual-side printed countersheet (140 1/2" counters)
    One 16-page Western Desert Force rulebook
    Three single-side printed Player Aid cards
    One dual-side printed Random Events Card
    Two 6-sided dice

    Solitaire Playability: High
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 2-4 hours

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