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Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated
Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated
by Enola Games (1979)
Player Count
2 to 12

Player Ages
12+

Playing Time
3 hours
Categories
  • Nautical
  • Dice
  • Wargame
  • Modern Warfare
  • Designers
  • Ken Smigelski
  • Mechanisms
  • Partnerships
  • Simultaneous Action Selection
  • Paper-and-Pencil
  • Dice Rolling
  • Variable Phase Order
  • Artists
  • Ken Smigelski
  • Rating: 5.83/10 from 6 users

    Description

    Sub-titled: "Present Day Tactical Naval Combat". Beginning with an excellent introduction about the evolution of 'Ships' from the "Post WW-2" era up until the 'present'-(circa 1979), and with some possible 'future' contingents. This is a set of RULES for use in conjunction with "Modern Naval Miniatures"(or 'counters') up to a scale of '1/1200th'-although others can be adapted for use as well. This is slightly larger than the norm-('11'&-3/4 by '8'&-1/2) sized "Rulebook" compilation, of 70-pages in length, with a 'slick'-cover for the contents. There is a 'section' which details just what will be required to enable any "playings" for this. Interspersed within the "Rules" are some "Tables" for comparison & explanations, with 'examples' also being shown. From page '42' and on, there are various "Charts", "Tables", the "Tactical Data Display"-sheet 'example' provided, the 'Bibliography', "Designer's Notes", with the "Table of Contents" on the last back '2'-pages for this. The scale given is '1'-vessel per 'mini' OR "counter", '2'-minutes per Turn, '1'-inch = 2,000 yds(m)-can also be scaled where more room is permitted.

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