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Warfighter 101: Movement to Contact
Warfighter 101: Movement to Contact
by BayonetGames (2005)
Player Count
2

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Brant Guillory
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Family
  • Warfighter Series
  • Player Count: Two Player Only Games
  • Rating: 6/10 from 5 users

    Description

    Components: Four pages of color rules, four operations orders, two player aids describing the units, one sheet of mounted 7/8" counters (not die cut) and an 11x17" map (double-sided).

    Game covers clashes at the National Training Center between a heavy battalion and an OPFOR motor rifle force. Both sides have supporting artillery and helicopter assets attached.

    Mechanics are straightforward with both players moving and then firing - damage takes effect after combat. Fire is resolved by rolling a handful of dice, counting the hits and then subtracting the target's armor - units may be stunned, forced to retreat, take losses or be killed outright. The advanced rules add a sort of opportunity fire where a unit may interfere with enemy movement by declaring it as a target (provided the enemy is within a certain distance).

    The Operations Orders set up victory conditions and other effects (such as defensive positions) - thus, in a 2 player game, some information will not be shared between players. A blank template for scenario creation is provided and blank forms may be downloaded from the publisher's website.

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