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Warbit: DICEJAR vs PSYCHOLON
Warbit: DICEJAR vs PSYCHOLON
by Japon Brand, Route11 (2016)
Player Count
2

Player Ages
8+

Playing Time
30 minutes to 40 minutes
Categories
  • Science Fiction
  • Dice
  • Miniatures
  • Space Exploration
  • Designers
  • Akio Nomura
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Point to Point Movement
  • Artists
  • Akio Nomura
  • Family
  • Player Count: Two Player Only Games
  • Rating: 5.2/10 from 5 users

    Description

    Description from the designer:

    "Warbit" means "War on the planet orbit".
    You dispatch a spaceship, and cut the opponent's side ground!

    "Warbit:DICEJAR vs. PSYCHOLON" is a sci-fi space game.

    ?Game board?
    Photos in Gallery is a prototype.
    In the final product, this sheet is on a white board.
    It applies lenticular printing.
    It’s a technique using optical illusion.

    Planets and routes appear three-dimensionally and some stars appear to move.
    Put a spaceship on the board and move it. You can enjoy a mysterious three-dimensional impression.

    [Spacecraft]
    Three types of spaceships in red and blue, total of 16 vessels in the box.
    Made of plastic, it’s strong.
    Erect the plastic sheet’s wings and attach the disk.
    You can easily assemble the spaceship.

    The big number indicates the ship’s "max cruising speed" and "durability".
    The little number in the window is its "defense shield".
    Turn the disk to change the "defense shield" value.

    [Overview]

    This is a two-player game.
    The players alternately take turns.
    Each player has 8 spaceships.
    Deploy spaceships on the planet under your power.
    Move your spaceships to the planets ruled by your opponent and conquer them.
    You win by conquering your opponent’s 5 planets or 1 mother planet.

    In your turn, you can take one of two actions.
    Move your spaceship to another planet.
    Or, raise your spaceship’s "defense shield" level.

    A spaceship can advance over distance matching its “big number”.
    When you stop at a planet without using up this power, the remaining power counts as the defense shield.

    Multiple spaceships can move to the same planet.
    All planets have a satellite orbit for spaceships to anchor.
    The spaceship entering the orbit earlier takes an advantageous position.
    If both players move their spaceship to the same orbit, a battle breaks out.

    The battle outcome is judged by dice.
    Thus, the battle is based on probability.
    Move spaceships strategically to battle at an advantageous position.
    You can make a preemptive attack if your spaceship is at an advantageous position on the satellite orbit.
    The "defense shield" protects your spaceship from your opponent’s attack.
    With your multiple spaceships, you attack your opponent’s spaceship from both sides.
    You can retreat and attack later when the "defense shield" of the opponent falls down.

    If you have power remaining after annihilating the enemy on the same orbit, you can build a base or shipyard on the planet.
    The "base" improves your spaceship’s offensive power.
    The "shipyard" helps your destroyed spaceship go into service again.
    Conquer your opponent’s planets and build a base or shipyard.
    Using such facilities, advance further to your opponent’s mother planet.
    Such is the gameplay of "Warbit : DICEJAR vs. PSYCHOLON".

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