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WarBirds: The History of Air Combat 1914 to Present – Volume 1: Canvas Falcons – The Dawn of Air Combat: Rule Book
WarBirds: The History of Air Combat 1914 to Present – Volume 1: Canvas Falcons – The Dawn of Air Combat: Rule Book
by (Self-Published) (2014)
Player Count
1 to 99

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • World War I
  • Aviation / Flight
  • Designers
  • Steve Pancrazio
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Steve Pancrazio
  • Family
  • Series: Warbirds (Steve Pancrazio)
  • Rating: 8.23/10 from 11 users

    Description

    WarBirds is a very detailed board game system that recreates aerial combat engagements from 1914 to the present day. Each module covers an important era of development, World War I, Inter War Years, World War II, Korea and the Modern era. Taken together, the full series will show how the aircraft has evolved as a weapons system.

    Each module will use the same core movement and combat systems and share basic rules between the modules where appropriate. For example, the same rules are used to cover aircraft movement across all modules. Learn one set of rules and you will be able to play any module with the addition of era specific rules such as RADAR or turbine engines.

    Each module uses the same basic rules, chart and table layout. The modules scale has been adjusted to fit aircraft performance of the era. For example, the World War I module has a scale of 100 feet per hex, 4.5 seconds per Tactical Game turn and each flight point is 15 mph. The Inter War Years module uses a scale of 200 feet per hex, 4.5 seconds per game turn and each flight point is 30 mph. The World War II module uses a scale of 300 feet per hex, 4.5 seconds per game turn and 50 mph per flight point. The Korean module uses a scale of 500 feet per hex, 4.5 seconds and 75 mph per flight point. The Modern rules use a scale of 800 feet per hex, 6 seconds per game turn and 100 mph per flight point.

    The game may be played on two levels depending on the level of detail desired, Tactical Combat and Flight Operations. When using the Tactical Combat scale, a map board and counters that represent individual aircraft and ground units are used to play combat engagements. At the Flight Operations scale, the player is responsible for meeting mission requirements and leading his flight to and from the target area.

    The WarBirds Game System shows the performance differences between aircraft and technological developments have in tactical combat. For example, the World War I rules show the difference between a Fokker DVII with a 160 hp Mercedes engine and one powered by a 185 hp BMW engine. Weapon synchronization systems have an impact on the rate of fire and number of hits on the target. All aircraft have a safe G-Load rating. Maneuver beyond this load and the aircraft may suffer structural damage or failure. Aircraft carry a limited amount of fuel and ammunition to complete the assigned mission. Aircrew are limited in the number of operations they may perform during the game turn by Task Points. How aircraft and aircrew limitations and technological advances influenced air combat engagements may be experienced while playing WarBirds.

    Each aircraft data card reflects the performance analysis of an individual aircraft, each subtype or advanced model will have a dedicated data card.

    Canvas Falcons is the first module to be released and covers the air war from 1914 to 1918. Fifty two aircraft data cards representing important types that saw service in the air forces of the nations involved. Fifty two tactical scenarios cover the introduction of the aircraft as a weapon armed with hand held weapons to the end of war types such as the Fokker DVIII. Five Flight Operations missions are provided. Air-to-air, air-to-ground combat rules, and balloon busting, rough running engines, fuel use, negative G facing changes, pilot workload, weapon malfunctions, the affect of weapon synchronization systems on rate of fire, pilot and aircrew quality, new and battle weary aircraft and more are addressed in WarBirds.

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