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War of Tanks: France 1940 – The Breakthrough at Dinant
War of Tanks: France 1940 – The Breakthrough at Dinant
by Battles Magazine (2015)
Player Count
2

Playing Time
3 hours to 10 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Olivier Revenu
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Zone of Control
  • Artists
  • Olivier Revenu
  • Family
  • Magazine: Battles
  • Country: France
  • Country: Belgium
  • Player Count: Two Player Only Games
  • Cities: Dinant (Belgium)
  • Rating: 7.34/10 from 28 users

    Description

    War of Tank: France 1940: The Breakthrough at Dinant, covers the very beginning of the infamous sickle cut, the incredible German blitz that would end two weeks later around Dunkirk.

    On May 12th, Rommel, Hartlieb and their panzer divisions are on the bank of the Meuse River. And they’re not there for the fishing. In front of them, the French divisions are just starting to reach their position after a forced marche. And they don’t know exactly what to expect.
    Rather than a large offensive and pitched battle, the battles that followed were a succession of chaotic attacks and counter-attacks, dashes forward, retreats and reorganizations. The German breakthrough, as spectacular as it may have been, was the result of stubborn, bitter and costly fighting.

    Freely inspired by the excellent Rommel at the Meuse, a game by Randy Moorehead published as a DTP by Simulations Workshop in 1995 - These are two very different games and systems, but the issues and the salient points of the battle had already been well thought out and built into RatM.

    Game Scale:
    Game Turn: approx 4 hours
    Hex: 1 miles / 1.6 kilometers
    Units: Company to Regiment

    Game Inventory:
    One 18 x 33" full color map
    Two dual-side printed countersheets (280 1/2" counters)
    One 16-page Sedan rulebook

    Solitaire Playability: Medium
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 2-15

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