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War Law
War Law
by Iron Crown Enterprises (ICE) (1993)
Player Count
2

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Fantasy
  • Dice
  • Medieval
  • Miniatures
  • Designers
  • Tim Taylor
  • Coleman Charlton
  • Ross Henton
  • Lem Richards
  • Ron Goral
  • David Eubanks
  • Mechanisms
  • Hex-and-Counter
  • Role Playing
  • Paper-and-Pencil
  • Simulation
  • Dice Rolling
  • Artists
  • Terry Amthor
  • Angus McBride
  • Jeremy Raben
  • Jonathan Hart Eddy
  • Family
  • Player Count: Two Player Only Games
  • Rating: 5.04/10 from 28 users

    Description

    "The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."

    War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.

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