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War in the Ice: The Battle for the Seventh Continent, 1991-92
War in the Ice: The Battle for the Seventh Continent, 1991-92
by SPI (Simulations Publications, Inc.) (1978)
Player Count
2 to 3

Player Ages
14+

Playing Time
6 hours
Categories
  • Science Fiction
  • Wargame
  • Designers
  • Philip S. Kosnett
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Redmond A. Simonsen
  • Family
  • Antarctic Theme
  • Alternate History
  • Rating: 6.4/10 from 101 users

    Description

    War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is captured on a comprehensive map of Antarctica. Colorful cardboard playing pieces represent the strength and unique capabilities of military units and equipment.
    Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard’s squares. Probability charts determine each combat’s outcome.

    Contains: rules booklet and fictional historical simulation briefing; 400 die-cut cardboard playing pieces; one 22” x 34” soft map; and various play aids.
    Level of Complexity: High
    Average Playing Time: 1 to 10 hours
    Suitability for Solitaire Play: Low

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