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War for the White House
War for the White House
by GPAC (2015)
Player Count
2 to 4

Player Ages
6+

Playing Time
5 minutes to 15 minutes
Categories
  • Card Game
  • Designers
  • John T. Douglas
  • John Kaiser, III
  • Mechanisms
  • Set Collection
  • Family
  • Political: Elections
  • Rating: 2/10 from 2 users

    Description

    Launch a military style campaign to capture 270 Electoral College votes by using power and influence to sway the voters, turning hot-button political issues into weapons of mass destruction. Shock and awe your opponents with a devastating arsenal of lethal ordnance to capture Primary and Secondary Objectives and earn the 270 Electoral College Votes needed to win the White House.

    Deck includes: 52 Playing Cards and 4 Intel Cards
    2-4 Players
    Kids 6+ / Adults

    The object of the game is to WIN 2 CAMPAIGNS. There are 3 ways to win a campaign:

    • Capture 5 PRIMARY OBJECTIVES for 270 ELECTORAL VOTES.
    • Capture 5 SECONDARY OBJECTIVES for 269 ELECTORAL VOTES + 1 PRIMARY OBJECTIVE to exceed 270 ELECTORAL VOTES.
    • Fight a WAR OF ATTRITION until all but one player runs out of cards and drops out of the game.

    PLAYING THE GAME (Basic Overview)

    Shuffle and deal out all cards evenly to all players (players do not look at their cards but keep them in a stack FACE DOWN on the table). During each round, players take turns drawing and playing their top card. Cards are placed FACE UP on the table.
    When a player draws a PRIMARY or SECONDARY OBJECTIVE, the player continues to turn over cards until an ORDNANCE card (a numbered card) is drawn. The player with the highest card wins and captures all cards in play.

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