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Wacky Widgets
Wacky Widgets
by Dragon Phoenix Games (2019)
Player Count
1 to 4

Player Ages
14+

Playing Time
30 minutes to 2 hours
Categories
  • Fantasy
  • Puzzle
  • Designers
  • Harvey Cornell
  • Mechanisms
  • Cooperative Play
  • Pattern Building
  • Route/Network Building
  • Grid Movement
  • Artists
  • Carlie Cornell
  • Rating: 0/10 from 0 users

    Description

    In Wacky Widgets, the Gnome King needs help building contraptions in the Caves of Neverwhere for the benefits of his gnome clan and to help make products to sell to the other peoples of Westarland.

    Wacky Widgets is a game for 1-4 players. There are both competitive and co-operative variants that plays in about 20 minutes per player.

    Complete with other players to build the most and the best roller race, lever linkage, water wash, and gear contraptions in the caves. The cave is laid out in a 5x5 grid and has build cards (systems such as gears) laid out in it. The build cards come in 4 system types, four connection types, and have systems on either side. There are four types of schematics for things to build: Doohickeys, Whatsits, Thingamajigs, and Combobulations. Use teams of gnomes to shove, flip, replan, and swap build cards to create systems that will meet the requirements of the schematics. Earn victory points and build your support to get more gnomes to help you in future turns. Keep building until one schematic deck runs out and the then the highest point total at the end of the round is the winner.

    For a co-operative challenge, play the Gremlin Invasion variant. The gremlins are invading the Caves of Neverwhere and getting in the way of your building plans. Every turn, a new gremlin is added to the caves and the ones already there stir up more mischief. Contend with over a dozen different gremlins like Masher Trasher, Fiendish Fil, Jammin' Sammy, and Head Dread. All with unique and mischievous powers. If you don't do anything about them they will overrun the caves. Recruit gremlin hunters to chase the gremlins out of the cave, but be careful, chasing gremlins eats up valuable time and resources.

    Plays essentially the same as the competitive game, but the goal is for the team to get to 100 points before time runs out.

    —description from the publisher

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