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Things From Another World
Volunteer Exile Programme
Volunteer Exile Programme
by (Web published) (2021)
Player Count
1 to 3

Player Ages
12+

Playing Time
10 minutes to 20 minutes
Categories
  • Card Game
  • Print & Play
  • Designers
  • Christopher Chetwood
  • Mechanisms
  • Worker Placement
  • Action / Movement Programming
  • Artists
  • Christopher Chetwood
  • Rating: 6/10 from 2 users

    Description

    Congratulations Pitizens! You and your families have been volunteered to help humanity reclaim the Earth by establishing a settlement in No-Man’s-Land. You have been resettled from the Hub to a promising location and it is now your duty to follow the Committees’ directive to ensure this settlement prospers. Should you be successful in your endeavours, you will be granted an official ‘Thank You’ from the Committee. Best of luck!

    In Volunteer Exile Programme players take the role of a Pitizen “volunteered” to manage a new settlement in the wasteland (consisting of a tableau) in order to try and earn the approval of the Committee.
    Each turn they follow the Committee’s directive and attempt to perform as many actions as they can or wish. The directive will include actions such as:
    • Draw a card into your hand,
    • Play a card into your Settlement or the Directive,
    • Discard a card from your Settlement or the Directive,
    • Place a Raider,
    • Eliminate a Raider,
    • Move a Pitizen

    Adding locations to the settlement will provide the player with bonuses for building and attacking. Attracting Pitizens to those locations provide additional bonuses to the settlement and to the wider wasteland. Attracting Raiders, however, removes all these bonuses and renders the location usefulness.

    As players are adding to their settlement, the directive and moving Pitizens and Raiders, the availability and usefulness of the available actions will change as well as limits on useable Pitizens, Raiders and your carry over hand size.

    The game continues in rounds until the Committee approval process is triggered when a player meets one of the end-game objectives set at the start of the game. The players then sum up their Action points, their Settlement value plus any Raiders they eliminated and the player with the highest score wins.

    -description from designer

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