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Vis Magica
Vis Magica
by Ordered Flexibility (2002)
Player Count
2

Playing Time
6 hours
Categories
  • Fantasy
  • Wargame
  • Miniatures
  • Ancient
  • Designers
  • Robert Avery
  • Mechanisms
  • Action Point Allowance System
  • Simultaneous Action Selection
  • Rating: 3/10 from 1 users

    Description

    From the publisher's website

    Rules for Fantasy Wargaming!

    Fantasy wargaming system based on the popular Vis Bellica rules for Ancient & Medieval wargaming.

    Figures based as chunky elements that correctly represent ground scale. Easy to move round the table and look good.

    An average game consists of about 120 figures a side, and takes about 2½-3 hours of play to resolve.

    A combat system that doesn’t involve complicated book-keeping or rolling more than two or three dice at a time.

    A command structure where figures are grouped as regular ‘brigades’ or irregular ‘contingents’ that report to officers that report to more senior officers.

    A command system where officers could, on a parade ground, successfully issue a limited set of orders to the figures under their command, but this ability breaks down rapidly as the 'fog of war' descends during a battle.

    Hidden movement possible without the need for a referee.

    An army list philosophy that allows you to use any figures from any manufacturer: to use your imagination!

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