Advertisement

Active Sellers
FUN.com
Puzzle Master
Things From Another World
Calendars
Veracruz: U.S. Invasion of Mexico 1847
Veracruz: U.S. Invasion of Mexico 1847
by SPI (Simulations Publications, Inc.) (1977)
Player Count
2

Player Ages
12+

Playing Time
6 hours
Categories
  • Wargame
  • Post-Napoleonic
  • Designers
  • Richard H. Berg
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Redmond A. Simonsen
  • Family
  • Magazine: Strategy & Tactics
  • Country: Mexico
  • History: Mexican–American War
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    European commanders and military experts, when viewing the upcoming conflict in 1846, could not see anything but a complete Mexican victory, given the size of her army with it's European system of training and assembly. But the European System was a hollow shell that worked with even less validity in the rigid hierarchical Mexican social structure. The entire system was exacerbated by a succession of generals and other leaders who were inept on a scale that dwarfs even the darkest Union days of the Civil War. On the other hand, many of the best generals of the American Civil War distinguished themselves here as lieutenants and captains: Robert E. Lee (engineers, Scott's chief scout), Ulysses S. Grant, George Pickett, Thomas J. Jackson, Braxton Bragg, Jubal Early, George G. Meade, Phillip Kearney, David D. Porter (USN), and Jefferson Davis, to name a few.

    The map depicts central Mexico down to Mexico City, the target of the American player. Players have to deal with supply and a complex set of morale rules. Counters represent basic units, horses, naval units, leaders and a US dummy unit. Other counters indicate supply, unit effectiveness, fortifications, cities and various status counters.

    Special rules for Yellow Fever ( 2000 U.S. soldiers died in combat conditions but over 11,000 died of disease), Limited Intelligence, Morale, Mexican Political Climate, Navy Gunboats, and Mexican Guerrillas.

    Game Scale:
    Game Turn: 1 week
    Hex: 5 miles
    Units: Company to Regiments

    Game Inventory:
    One 21 x 33" map
    One countersheet (200 1/2" dual-side printed counters)
    One 26-page Rules booklet

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace