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Valley of Fire: A Fictional Miniatures Campaign for the Northwest Frontier
Valley of Fire: A Fictional Miniatures Campaign for the Northwest Frontier
by Wasatch Front Historical Gaming Society (2013)
Player Count
2 to 8

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • Book
  • Print & Play
  • Post-Napoleonic
  • Mechanisms
  • Dice Rolling
  • Point to Point Movement
  • Scenario / Mission / Campaign Game
  • Family
  • The Sword and the Flame
  • Alternate History
  • History: Anglo-Afghan Wars
  • Free Wargames
  • Rating: 0/10 from 0 users

    Description

    Valley of Fire

    This is a fictional colonial campaign set in the Northwest Frontier during the late 1880s.

    A British fort is under siege and a relieving force has exactly one month to break the siege!
    The villages in the valley and mountain passes go into revolt, adding more and more forces to the siege and to block the British advance.

    The system features hidden movement, is of moderate complexity, and is designed to be run with or without a referee.

    The PDF contains:
    • rules,
    • counters,
    • a planning map, and
    • log sheets.

    For a more detailed map, download the full version.

    Although designed for use with The Sword and the Flame, this campaign can be used with any historical miniatures skirmish rules.

    Turn Sequence:

    1. Reinforcements Phase-Both sides determine if they receive any reinforcements.
    2. Revolt Phase: Check all Afghan villages/tribal areas to see if any additional areas join the revolt.
    3. Initiative Phase-Determine the order of movement for the turn.
    4. Movement/Combat Phase-Forces of both sides conduct movement. Battles take place in areas where forces of both sides occupy the same space.
    5. Combat Phase-Fort Phase-Assaults, sorties, and siege status changes take effect.
    6. Admin Phase-Adjust supply totals, consolidate/split forces, etc.

    —description from the publisher

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