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US Naval War College War Gaming Manual with scenario
US Naval War College War Gaming Manual with scenario
by the History of Wargaming Project (2019)
Player Count
2 to 1

Player Ages

Playing Time
1 hour to 1 minutes
  • Nautical
  • Wargame
  • Modern Warfare
  • Book
  • Designers
  • John Curry
  • Mechanisms
  • Simulation
  • Rating: 0/10 from 0 users


    This is a complete set of rules with a scenario for a sample scenario for modern (as of 1969) naval warfare using: surface-to-air missiles (SAMs), gunnery, air, torpedoes and mines, etc.

    The rules cover game setup, damage assessment, and game play.

    The sample game gives the background and briefings and the two sides ORBATs. Then it sets out the plans of the two sides. It goes on to set out how the game is setup, managed and played.

    The rules are supported by numerous examples of the forms used to manage the game, such damage assessment flowcharts and surface to air missile assessment flowcharts. There is sufficient information for the modern wargamer to understand how the game was conducted or to recreate the games for themselves.

    reprinted without any updates in 2019 as "United States Naval War College Manual Wargaming (1969): Wargames at the Start of the Missile Era"

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