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Things From Another World
Urban Operations
Urban Operations
by Nuts! Publishing (2017)
Player Count
1 to 6

Player Ages
14+

Playing Time
1 hour, 30 minutes to 5 hours
Categories
  • Wargame
  • Bluffing
  • Modern Warfare
  • Designers
  • Sébastien de Peyret
  • Mechanisms
  • Modular Board
  • Secret Unit Deployment
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Artists
  • Thomas Pouchin
  • Family
  • Block wargames
  • History: Iraq War
  • History: Somali Civil War
  • History: Conflicts in the Congo
  • History: War in Afghanistan
  • History: Russo-Chechen Wars
  • Rating: 7.36/10 from 73 users

    Description

    Discover brand new game mechanisms for tactical Modern Warfare!

    Urban Operations uses blocks to simulate the Fog of War, and blocks rotation to show units hits.

    3 campaigns (16 scenarios) including some famous fights:
    • Fulda - NATO vs Warsaw Pact (6 scenarios)
    • Mogadishu (6 scenarios)
    • Four Aces - elite units of 4 nations
      • US Marines in Fallujah (04)
      • French Foreign Legion at Kolwezi (78)
      • Russian Paratroopers in Groszny (99),
      • British Desert Rats in Bassrah (03)

    Game system: simple but efficient

    From the very beginning the development of Urban Operations, all the complexities that occur in urban warfare have been taken into account. On a classical game board, terrain symbols on the map and specially designed rules help to represent weapons effects, which are one of the main sources of casualties during urban fightings.

    In the same way, the map system allows the management of distant fire, even from building to building, as well as close quarter battle from room to room. When explosives are used to breach walls, or when a shell hits its target, collateral effects of the explosion are taken into account. It was also critical to integrate one of the major players of today’s conflicts, which is the civilian population. The presence of non-combatants often complicates the way forces can use their weapons, especially against irregular opponents.

    In addition, the presence of tactical leaders is a real asset for assault squads. And combat service support teams can deliver logistical support on the frontline, in order to enhance the operational status of any element.

    Components:
    • Boxed game
    • 5 maps: Four 72cm x 54cm and one 72cm x 13cm
    • Two 24cm x 30cm game map (underground)
    • 199 die-cut counters
    • One 82 et one 74 stickers sheet
    • 160 wooden blocks
    • Rules booklet
    • 3 Campaign rules booklet
    • 16 scenario player aids
    • 2 player aids in english
    • 1 set of 144 playing cards
    • 2 dice

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