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UpTower
UpTower
by Invisible City Productions (2021)
Player Count
2 to 99

Player Ages
8+

Playing Time
30 minutes to 1 hour
Categories
  • Puzzle
  • Video Game Theme
  • Print & Play
  • Designers
  • Jonathan Leistiko
  • Mechanisms
  • Simultaneous Action Selection
  • Paper-and-Pencil
  • Family
  • Roll-and-write
  • Rating: 0/10 from 0 users

    Description

    UpTower is a block-based tower-building roll-and-write game for any number of players (minimum of two). Play is simultaneous and quick, so there's very little down-time. Because it's a free print-and-play roll-and-write, it's easy for distant players to print their own play sheets and play over video chat.

    If you're familiar with the classic Russian block-stacking video game or the board game Coppenhagen, you have a good grasp of how UpTower plays. the goal of the game is to build a tower with the highest, largest floor before the end of the game.

    At the start of each turn, one player rolls a die. This die tells all players what piece they must “drop” onto their playfield.

    After the die roll, play is simultaneous - You place the rolled piece on your playfield at the same time as all other players. To do this, you’ll mark off one of the four “uses” of that piece on the reference side of your play sheet, then you’ll fill in the spaces where they piece “landed” after you “dropped” onto your playfield from the top edge.

    Every turn - before or ater you place the rolled piece - you may place one “at will“ piece. If you do, mark off the “at will” dot for the piece you want to place, then drop it on your board like a rolled piece. You may do this once for each of the six pieces. Note that you get a score bonus (up to 21 points) for your unused “at will” pieces at the end of the game, so choose wisely!

    Once everyone’s placed their rolled and at will pieces, roll the die and start a new turn. The game ends when a player reaches the top of the board (the 15th floor) or if you roll the die and that piece has already been used four times.

    Your score is your single highest-scoring floor. A floor scores points equal to its level, multiplied by the number of filled spaces on that level – if your 7th floor has 9 filled spaces, it scores (7*9) 63 points. You also score a small-to-moderate bonus for unused "at-will" pieces: 6=21; 5=15; 4=10; 3=6; 2=3; 1=1. High score wins; play another turn if tied.

    -description from designer

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