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Puzzle Master
Things From Another World
by KOSMOS, GAMES Magazine (2011)
Player Count

Player Ages

Playing Time
30 minutes
  • Card Game
  • Action / Dexterity
  • Novel-based
  • Designers
  • Thorsten Löpmann
  • Andreas Wetter
  • Stephen Sniderman
  • Mechanisms
  • Pattern Recognition
  • Area Control / Area Influence
  • Artists
  • Norbert Maier
  • Jan Birck
  • Family
  • Sports: Football / Soccer
  • Die wilden Fussballkerle
  • Rating: 6/10 from 1 users


    EQUIPMENT: The game uses 24 cards from a standard card deck: one red suit and one black suit, minus aces and jokers.
    These are shuffled and placed face-up in a 5x5 grid, the central space being left open.

    GAME PLAY: One player uses black, the other red. Turns are alternate. The goal is to capture an opponent's cards using one of yours of lower rank, until you have the highest ranked card remaining.

    CAPTURES: are only valid if they take place in the same row or column as the card you want to use, the card-to-be-captured also must be of higher rank. For example, 2black can capture 5red, but 5red cannot capture anything 5 and lower. A capture is performed by placing your card on your opponent's, and then removing the captured card from the field.

    WINNING: When no legal moves are possible, the person with the highest ranked card remaining wins the round, and earns the point value of the card. Kings are 13 points, Queens 12, Jacks 11. For example, if 8black and 5red remain, black wins and gets 8 points. If the round ends in a tie, then the person who made the last move wins. The game continues until someone gets 30 points.

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