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Things From Another World
UnderQuest
UnderQuest
by Grey Gnome Games (2024)
Player Count
1

Player Ages
12+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Card Game
  • Fantasy
  • Exploration
  • Medieval
  • Designers
  • Jason Glover
  • Mechanisms
  • Dice Rolling
  • Press Your Luck
  • STR-04 Solo Game
  • Narrative Choice / Paragraph
  • Artists
  • Jason Glover
  • Family
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    In UnderQuest you are an adventurer setting out into a dark and grim world to make a name for yourself. Evil plagues and vile creatures lurk around every corner. Your task is to complete quests in order to build up your character by finding new loot, learning new skills, and defeating nasty foes. Doing this will allow you to embark on even tougher quests.

    You will start your adventure in UnderQuest at the Lonely Troll Inn, where you will create a new character by picking a race and class, each with different skills and perks. You will then equip your adventurer with trapping and you may also hire a torch-bearer to help you on your mission. You then must choose a quest and travel to that location to begin. UnderQuest uses a unique draw three, pick one mechanic while you are exploring the huge underground world, along with a tactical dice system for combat. Each enemy feels quite different. You will find powerful weapons, armor, and items along the way to aid you in your quest. There is even a clever alchemy system that allows you to craft potions.

    During your adventure you will encounter not just foes, but also treasure, campsites, traps, random encounters, and quest points. When you have to resolve a random encounter, you will get to read from over 50 random encounters in the random encounter book. These can range from strange caravans and wandering merchants to poisonous mushroom groves and snake pits! Whenever you trigger a quest point, you will read the next entry in the quest log. This allows UnderQuest to have a strong narrative to drive the storytelling aspect of the game and make each quest feel fleshed out.

    Will you be able to build a lowly adventure into a mighty hero, or will your adventurer fall to the darkness that sleeps below. You can only find out by taking on the UnderQuest!

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