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Unbridled Fury: Core
Unbridled Fury: Core
by Tor Gaming (2009)
Player Count
2 to 8

Player Ages
10+

Playing Time
30 minutes
Categories
  • Fantasy
  • Science Fiction
  • Wargame
  • Miniatures
  • Designers
  • Damian Brymora
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Rating: 7.5/10 from 2 users

    Description

    "Unbridled Fury is a set of miniatures rules for the fantasy genre which is designed from the ground up for skirmish battles. These small engagements and affrays are set in worlds as diverse as the players themselves (as well as the history of our very own Earth). It has no ‘official’ setting or miniatures line and allows the players to use whatever they want, in whatever setting they desire."

    "Game-play is fast and brutal. The game is a departure from the regular approach to fantasy skirmish games - combat feels more like an all-out brawl rather than organized groups of fighters rolling dice at each other. You can almost feel the pain of the fighters as they hurl themselves into battle. Once the players get a grip on the rules games are usually over in under an hour, which is crucial to those who have to squeeze real life in between them. Physical space required is also
    small - most 4’ x 4’ terrain boards are ideal; kitchen tables will suffice, though, and may even produce a tighter battle."

    The rules were designed to be used with 28mm figures. "[O]ne figure represents one warrior, beast or frothing lunatic, so the effect of a single figure on the game is of great importance."

    "Every figure has a profile, a set of equipment (weapons, armour, etc.) and possibly some 'special abilities.'" The profile for a figure consists of nine categories plus any special abilities. Special abilities include Berserker, Camouflage, Creature of Darkness, Fanatic, Flier, Giantslayer, Invisible, Musician, Night Vision, Teleporter, Undead, and Were-Creature.

    The game includes rules on creating characters, companies, and setting up games using scenario creation tables. The game play covers areas such as command, morale, visibility, ambushes, cowardice, and fires.

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