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T?ináctá komnata
T?ináctá komnata
by (Self-Published), Pratr a.s. (2000)
Player Count
2 to 7

Player Ages
3+

Playing Time
1 hour, 30 minutes
Categories
  • Party Game
  • Action / Dexterity
  • Educational
  • Designers
  • Eva Velechovská
  • Mechanisms
  • Roll / Spin and Move
  • Acting
  • Rating: 7.5/10 from 1 users

    Description

    Thirteenth chamber (from the game cover):
    Joint talking, laughing, that get together, we can learn a lot about myself as well as others. The way the game players pass through issues, tasks and rewards seven colors of the houses. Winner is the one who went through them all. The game can also be defined in time. We recommended to play Thirteenth chamber for more evenings.

    Game description:
    Players traveling the plan by rolling the dice and attend multi-colored houses. Each one represents one area of personal development. Upon arrival at the designated location, the player must accomplish the task associated with the sites and areas in which he moves. Once the task is finished, player gets a color card as proof of mastery of the area. Who gets the trophies from all seven regions first is the game winner.
    Fields: Purpose, self-acceptance / concentration / center of personality, intuition / inner voice / spirit world, the mass / money / home, emotions / relationships / partnership / sexuality, love and security, self-expression / self-actualization

    ---

    Z popisu na obalu:
    Spole?ným povídáním, smíchem, který sbližuje, se m?žeme dozv?d?t hodn? o sob? i o druhých. Cestu po herní r?žici projdou hrá?i pomocí otázek, úkol? a odm?n sedm barev dome?k?. Vyhrává ten, kdo je prošel všechny. Hra m?že být vymezena i ?asov?. Doporu?ujeme T?ináctou komnatu hrát dlouhodob? více ve?er?.

    Popis hry:
    Hrá? dle hodu kostkou cestuje po plánu a navšt?vuje r?znobarevné domy. Každý z nich p?edstavuje jednu oblast osobního rozvoje. Po p?íchodu na ur?ené místo musí hrá? splnit úkol, spojený s daným místem a oblastí, ve které se práv? pohybuje. Po spln?ní úkolu získá barevnou kartu jako d?kaz ovládnutí dané oblasti. První, kdo získá trofeje ze všech sedmi oblastí se stává vít?zem hry.
    Oblasti: Cíl, sebep?ijetí/koncentrace/centrum osobnosti, intuice/vnit?ní hlas/duchovní sv?t, hmota/peníze/domov, emoce/ vztahy/partnerství/sexualita, láska a bezpe?í, sebevyjád?ení/seberealizace

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