Advertisement

Active Sellers
Puzzle Master
Calendars
Things From Another World
FUN.com
Tycoon
Tycoon
by Jumbo (1998)
Player Count
2 to 4

Player Ages
10+

Playing Time
1 hour, 30 minutes
Categories
  • Economic
  • Designers
  • Wolfgang Kramer
  • Horst-Rainer Rösner
  • Mechanisms
  • Point to Point Movement
  • Area Control / Area Influence
  • Rating: 0/10 from 0 users

    Description

    In Tycoon, players are businessmen traveling around the world, doing what businessmen do: making money. In this case, business is defined as opening hotels and factories in major cities, like Sydney, Cairo, and New York.

    Players are seeking to build hotels in as many cities as possible while also building the first or second most hotels in given cites to earn money, which is also your score. Additional money can be earned by building factories in each city, but these are limited in number.

    During the course of the game players will take turns buying and/or using plane tickets to move about the board's nine cities. A number of tickets are displayed in rows, divided into two types: The more expensive scheduled flights which allow you to move directly to the printed city, or move your token a number of city spaces orthogonally on the board. Cheaper charter flights allow movement directly between the two city spaces printed on the ticket. You may buy tickets at any time during your turn, and you are not required to move but must do so before taking any regular actions; you may also use any many tickets in a turn as you wish.

    The regular actions include building hotels and factories. Hotels are built on a u-shaped track. When a hotel is built on a red space the building that is oldest/furthest back on the track is removed. Players with the first and second most hotels on the track will be the only ones to score, with ties broken by the player with the earliest bulding on the track. There are only two factory spaces per city, and they will score points equal to the second place of the hotel scoring. In lieu of any actions or flying, or if you simply have no money, you may also take out loans; this removes your token from the board and forces you to use the more costly scheduled flights to return to the board.

    At the start of the game players are given all of their factories. Each round players are given a set number of hotels in addition to any they have left over from the previous round. When any player has built all of the hotels in front of them a scoring occurs. After three scorings the game ends and the player with the most money is the winner.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: jonathanklapatauskas@gmail.com | Brisk Bizz | The game of espionage | screech | New York city monoply | Carcassonne Hunters and Gatherers | Chronicles of Drunagor | West Monroe opoly board game | black+series+helmets | hockey manager | Replacement marbles for abalone | prize property | classic rock trivial pursuit | Chicopoly | stop | Robin | yacht+race | Cicero Opoly | miles borne | ankh | pavilion scramble pop up | name | Christmas games | rival nemesis mxvii-10k | Power of quasar | Sweet valley high | class strggle | dutch | Slap it | glad
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us