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TSWW: Blitzkrieg
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DescriptionBlitzkrieg, by Diffraction Entertainment, is a MONSTER wargame to end all monster wargames. The map of Europe is phenomenal in its size, detail, and accuracy. It uses a scale of 1 hex is 15 miles! There are over 4,000 counters!!! It includes land, air, and naval units. As a bonus, the game can be broken down into smaller mini campaigns, very helpful when you haven't the table area for the full map!!! I was privileged to talk in detail with John Bannerman, one of the designers. This is part of the blurb from the game's web site. 4480 counters covering the ground, naval and air forces of (in order of “appearance”): Germany, Poland, Great Britain and The Commonwealth, France, the Soviet Union, Denmark, Norway, The Netherlands, Belgium and Italy. These are supported by a meticulously researched Order of Battle for the first year of the Second World War and include additional details for the United Kingdom and Germany until June 1941. 17 map sections (14” x 21½”) for a total of 35 sq ft of maps from North Cape to Bologna and Brest to Minsk at 15 miles per hex. Laid out, the maps occupy an area of approximately 7’ x 6’ and have been created using digital mapping software developed in-house by Diffraction Entertainment. Maps have been painstakingly digitised from period topographical maps in the 1:250,000 to 1:300,000 range. The extensive Rule Set has been devised from the start as a standard for the entire game series including a framework for an exhaustive set of Political and Economic rules defining each nation’s operational parameters and special cases. By the last game in the Second World War Series, these will have evolved into a detailed production model allowing players to explore different strategic options for the major combatants. Naval units down to destroyers are shown as individual ship counters with lesser ships and submarines depicted as flotillas. Major liners also have individual counters so as to denote their special high-speed capabilities for transporting personnel. The naval system utilises a naval zone approximately 75 miles wide superimposed on the 15 mile hex grid so that the unique properties of naval and air-sea interaction can be modelled simply but still keep the essential flavour of naval operations with brief bursts of high intensity operations. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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