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Things From Another World
Trot Wars
Trot Wars
by (Self-Published), (Web published), Hitmouse Productions, Proletarian Democracy Education Committee (2016)
Player Count
3 to 13

Player Ages
12+

Playing Time
45 minutes to 2 hours
Categories
  • Political
  • Dice
  • Wargame
  • Party Game
  • Humor
  • Print & Play
  • Designers
  • Tim Kane
  • Anthony Gallo
  • Mechanisms
  • Cooperative Play
  • Grid Movement
  • Modular Board
  • Role Playing
  • Dice Rolling
  • Simultaneous Action Selection
  • Variable Player Powers
  • Partnerships
  • Artists
  • Erin Rosenzweig
  • Tom Kirrane Martinez
  • Family
  • Crowdfunding: Kickstarter
  • Rating: 5.5/10 from 2 users

    Description

    Experience the no-holds barred thrills and spills of trotskyist political organising in this fast paced game from Proletarian Democracy.

    Advance your revolutionary skills and knowledge from the comfort of your own sofa, as you create united fronts, hold public meetings, demonstrations and strikes, and sell the paper in an attempt to unite the advanced section of the working class into the one true vanguard party with which to lead the proletariat into glorious revolution.

    Is your group’s ideology consistent or are there splitters amongst you? Will your events be hijacked by glory seeking rivals or will you be bussing the members in? Will you grow your group or will it be torn asunder by creeping autonomism? Most importantly of all, will you sell the most copies of the paper?

    Each round players have a hand of 5 double sided cards, with campaigns, events, speakers and hijack actions. Players start a campaign (or join someone elses) and then in a timed round play event cards and then speakers to attend the events. Players gain or lose members from the unaligned activist pool to their party depending on the speakers, and roll dice to see how many papers have been sold.
    Then they decide if they are going to merge or split parties, with weighted dice rolls to decide how many party members each player gets if they split.

    The game can be won with a collective victory, where all players unite into one party and every unaligned activist has been recruited to that party, or with individual victories if unity cannot be achieved, based on how many papers have been sold and how many party members have been recruited.

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