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Things From Another World
Triumph! Rules for Tabletop Battles Ancient and Medieval
Triumph! Rules for Tabletop Battles Ancient and Medieval
by (Web published), Washington Grand Company (2016)
Player Count
2

Player Ages
12+

Playing Time
20 minutes to 1 hour
Categories
  • Wargame
  • Medieval
  • Miniatures
  • Ancient
  • Book
  • Print & Play
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Artists
  • Karolina Kabata
  • Family
  • Player Count: Two Player Only Games
  • Rating: 8.5/10 from 2 users

    Description

    Triumph! is a miniatures wargame covering the ancient and medieval period (up to about AD 1500). Troops are divided into 26 types depending on armament, tactics, and quality, and based on stands of uniform width. All movement and combat is by stand or group of stands. There is no individual casualty counting or other book keeping, casualties are assumed to have negligible impact on a stand's fighting strength until its cohesion breaks and the survivors scatter beyond game relevance. Each player has 1d6 command points each turn to move his troops about the battlefield, whereafter any within range of the enemy fight automatically.

    The army list database, known as "Meshwesh", is freely available online (see links).

    The basing scheme approximates, but is not fully compatible with, the widely-used WRG/DBX basing.

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