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Transylvania: Curses & Traitors
Transylvania: Curses & Traitors
by WIBAI Games (2015)
Player Count
3 to 6

Player Ages
12+

Playing Time
45 minutes
Categories
  • Exploration
  • Adventure
  • Horror
  • Designers
  • Loren Cunningham
  • Jamie Cunningham
  • Mechanisms
  • Pick-up and Deliver
  • Modular Board
  • Role Playing
  • Hand Management
  • Dice Rolling
  • Point to Point Movement
  • Artists
  • Kristel Raymundo
  • Family
  • Vampires
  • Crowdfunding: Kickstarter
  • Creatures: Zombies
  • Creatures: Werewolves
  • Digital Implementations: Tabletopia
  • Rating: 5.95/10 from 165 users

    Description

    In the late 19th Century the land of Transylvania fell under a terrible curse allowing Vampires, Werewolves, and Zombies to terrorize the citizens. The Governor issued a desperate plea for help. You play one of the best and bravest Adventurers in the world called to Transylvania to break the curse. Your goal is to find the Knowledge to break the curse over Transylvania but beware, the Knowledge you seek may just turn you into one of the terrible Monsters you have come to destroy.

    Transylvania: Curses & Traitors is a heavily themed adventure and exploration game utilizing a modular board, variable player powers, hand management, and dice rolling.

    Paths to victory include: 1. Solving the curse of Transylvania by finding the right combination of Knowledge cards and returning your pawn to the Church Tile. 2. Becoming a Monster (vampire, werewolf, or zombie) by collecting Transformation cards and then killing half the other players. 3. Killing a Monster as an Adventurer.

    Game play: The board consists of sixteen 6" x 6" tiles representing places in Transylvania such as the Church, Graveyard, and Castle. Adventurers start on the Church Tile and explore uncovering new tiles. Each tile contains token spaces which are opportunities to perform challenges of strength, mental acuity, and spiritual fortitude. A successful challenge results in the reward of a Quest card. The Quest deck contains the Knowledge cards needed to break the curse. While exploring Adventurers will also encounter Events. Failure of Events leads to injury and/or death while success leads to additional rewards. If Adventurers collect Transformation cards plus a card that activates the Transformation card, they become a Vampire, Werewolf, or Zombie. The goal of the game immediately changes from seeking Knowledge to eliminating the other players by attacking them.

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