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Towers in Time
DescriptionFrom the box: Will you be the last to Reign in Towers in Time? Play overview: To combat one another, players play Source cards, representing connections to various natural locations, be they landforms, weather phenomena, or natural disasters. These resource cards allow the player to access Temper, the main resource in Towers in Time, themed to the four elements. Using Temper, players pay the costs to summon creatures to wage war, conjure magical objects and artifacts to enhance the effectiveness of recruited creatures, and cast spells to strengthen their minions and weaken the opposing armies. Additionally, once creatures are in play, most of them can provide Temper as well, although typically less than Source cards; most cards in Towers in Time are resource generators in addition to their other game effects. Source cards serve as the base for the titular Towers of Towers in Time. Each Source has a default file of three ranks atop it, each space of which can be occupied by creatures and the cards they carry. Creatures enter play within Towers, and must match the element represented by the Source atop which it stands (except for Neutral creatures, which may be played into any Tower). There are rules to determine which creatures can enter play in which locations within a Tower, but once in play, most creatures can move between Towers, taking attached cards with them when they move. Turns do not follow the turn format common to many contemporary CCGs. Instead, several phases are completed simultaneously by all players, then players alternate initiating and resolving a single action until both players have passed. Action resolution varies depending on their effect, with some actions initiating a separate resolution phase with its own actions and timing (such as combat) and others are single-step actions (such as playing a card). Additionally, a number of supplemental actions ("free" actions) facilitate utility functions, such as drawing Temper to pay for spells. The opportunity to act first during the action round is determined by the player who won initiative during game setup (for the first turn only), or the player who did not take the last pass action on the previous turn. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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