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Tóu-shì
Description?? 'Tóushì - the Dicegrid puzzle game' Overview During play, you roll dice to move around the grid and mark off squares. Every round but the first is much the same. You roll a die and use it to solve the grid puzzle and mark off two numbers from the lists of numbers, one for the type of die you use for the roll and one for the type of die you choose to mark on the board. If all numbers of a die type are used, you could no longer choose to roll this type of die or write that die type to the grid. The die roll will be used both as the limit of movement and the number to cross off. You do not have to write the same die type on the grid as you roll, but the number used, must be within the range of the die type. Remember that there may not be two of the same die type written into any row or column. There are three bonus actions to use during the game (the star symbols on the gameboard). Be aware that using them all will end the game, regardless of whether or not there are squares left to fill in. Resolve any movements before ending the game, after the last bonus action is used. The first round will be different. First round Any following round Mark off a number of own choice from the list of numbers the same die type as the die type you use. Roll the die, and use this number shown to move, and to mark off a number from any list of numbers (associated with a die type), this is the die type you mark to the board. It has not to be the same as the die type you rolled. Rolling a one The Bonus action The bonus action could also be used as a reroll of any die roll during play. If you use the last bonus action for a reroll, resolve the roll and movements, mark a square and off number if possible before ending the game. Movement You may not move diagonally. You may move over and past marked squares as long as you do not end movement on a marked square. You do not have to move in a straight line, you may do as many turns as you like, as long as you do not cross a square twice or move diagonally. Marking a square Example Game ends The player had used the last (of three) bonus actions. Is unable to move to an empty square (due to the result of the die roll and/or available numbers to cross out). All squares are filled. Scoring Each filled column equals to three points. (up to 18 points) Each filled row equals to three points. (up to 18 points) Each saved (unused) bonus action equals to four points. (up to 12 points) The Grid —description from the designer Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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