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Titans of Industry
Titans of Industry
by Gozer Games, LLC (2013)
Player Count
3 to 6

Player Ages
13+

Playing Time
1 hour to 2 hours
Categories
  • City Building
  • Industry / Manufacturing
  • Designers
  • Matthew Duhan
  • Brian Lewis
  • Mechanisms
  • Set Collection
  • Worker Placement
  • Artists
  • Neko Pilarcik
  • Christopher Kirkman
  • Jamie Watt
  • Randy Field
  • Family
  • Crowdfunding: Kickstarter
  • Rating: 6.53/10 from 92 users

    Description

    It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.

    Each player starts the game with four workers and $6,000. Every turn, players first buy buildings, then place workers on those buildings or on the board. Factories allow you to produce goods, while Businesses allow you to sell those goods for money or VPs. A good player needs to balance production and sales, and encourage other players to sell with them to maximize sales. Board elements allow players to take advantage of bonuses, such as extra production, building improvements, and Corporate Strategy cards. Corporate Strategy cards help give players additional goals and direction, by specifying additional ways to gain victory points.

    Three times during the game – years 1923, 1925, and 1927 – upkeep will be due, and players must pay to maintain their buildings, or will need to take out loans. Players will need to sell enough goods before then to have enough money to cover the costs, as loans are worth negative victory points at the end of the game. After year 1927, whoever has the most victory points from combined sales, buildings, and Corporate Strategy cards wins the game.

    Titans of Industry, which allows 3-6 players and plays in approximately 20-25 minutes per player, is a rich worker-placement/resource-management Euro-style game.

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