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Tin Rails
Tin Rails
by (Web published) (2018)
Player Count
2 to 4

Player Ages
8+

Playing Time
30 minutes to 1 hour
Categories
  • Transportation
  • Print & Play
  • Designers
  • Brian Weinberger
  • Mechanisms
  • Pick-up and Deliver
  • Artists
  • Brian Weinberger
  • Rating: 7.5/10 from 2 users

    Description

    Tin is the most precious commodity in this age of trains. It has become so valuable and scarce that obtaining a monopoly of the resource will cause the other companies to close their doors leaving no one as your competition.

    Players move their trains across the map (randomly placed every game) to complete deliveries which brings them closer to victory. But there are lots of obstacles in your way. The land can be harsh and slow you down, or even cause your train to break down, setting you back while others take the lead. Can you plan your moves with the contracts you get to be the most efficient at obtaining tin? If you can complete 10 deliveries then you own the monopoly on tin, and win the game.

    Tin Rails was a part of the 2018 Mint Tin Design Contest. It took first place in Best Rule Book and made top 10 in all other categories.

    -description from designer

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