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Tight Red Pants: The Card Game
Tight Red Pants: The Card Game
by (Self-Published), Gunpowder Studios (2018)
Player Count
2 to 4

Player Ages
8+

Playing Time
20 minutes to 40 minutes
Categories
  • Card Game
  • Movies / TV / Radio theme
  • Designers
  • Tim Sharville
  • Mechanisms
  • Dice Rolling
  • Deck / Pool Building
  • Artists
  • Tim Sharville
  • Family
  • Superheroes
  • Rating: 9/10 from 2 users

    Description

    Crystopolis is ravaged by crime! Arch villains rule the streets, making life downright miserable and dangerous for our good citizens. Their only hope is a small band of local residents, dedicated to upholding the law, protecting the public and banishing the evil, marauding monsters from this once great city.

    No-one knows the true identities of these local heroes (except for Mrs McGinty, who knits their superhero outfits) and you, a member of the Tight Red Pants Alliance.

    It's time to pull them up, and take them down! The villains that is. Tight Red Pants is a simple to play, fun super hero battling card game that will keep your little heroes and grown up ones entertained for hours. Comes with everything you need to play including the world's first flat dice! A game for 2-4 people aged 8 plus

    How to play Tight Red Pants the game

    You control a bunch of home grown heroes and have to save the General Public (GPs) from evil villains before Teatime. The game ends when either: The Teatime card turns up 3 times or if all four locations are out with one villain and one GP or one hero wins 5 battles

    When setting up you remove the dice card and put all the green bus stop (GP cards) to one side, public side down. Choose a location card and place face up on the table. Shuffle the rest and deal three hand cards face down to each player, then place the remaining cards face down as the draw pile. Shuffle and use again when depleted. The discard pile will go next to this.

    Play. On your go pick up one card and play as many hand cards as you wish. Do not hold more than five. ‘Red Pant’ cards are always played or discarded if no effect. Play goes clockwise

    MAKING A SCENE. As you lay cards fights break out all over the city (table) but first you need a location card then a villain and finally one GP from the bus stop. Place this on the location. This scene is then complete

    HOW TO FIGHT VILLAINS. Players then (on their go) use any hero in their hand to fight that baddie. Defeat the villain to collect and save the GP cards to eventually win the game. Save your GPs to one side. If you play all your cards pick up another three and have one more go. Move on after one fight.

    PUNCH-UP Process Once a location, a villain and some GPs are in place any hero can battle the villain. Use the Dice Card to fight, adjust the stats for any item or henchmen cards added.

    Note these stats down before fighting on the score pad.

    Now try to roll your Attack or below to hit. If you do, then roll again for damage to reduce the villain’s HPs to zero. Villains then roll in the same way. Ask another player to roll for them. Continue until either is defeated. If you win you get to keep the GPs, if you lose the villain stays on play and another GP is added to scene. You go is over.

    The game continues in the same way each player challenging the villains at the locations. Collect and use your item cards to help your heroes and eventually the tea time will turn up 3 times.

    Then it's game over. The player with the most GPs wins or nobody wins if the villains overrun the city

    —description from the designer

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