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Tibetana
Tibetana
by Gen-X Games (2024)
Player Count
2

Player Ages
14+

Playing Time
30 minutes to 1 hour
Categories
  • Abstract Strategy
  • Designers
  • Borja López Barinaga
  • José Céspedes
  • Daniel Pons
  • Mechanisms
  • Area Control / Area Influence
  • Grid Movement
  • Action/Event
  • Artists
  • Borja López Barinaga
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 10/10 from 3 users

    Description

    In Tibetana, you collect energy from the territories to erect new settlements, react to the effects of the unstable deities, and pressure the adversary to hinder their growth. The goal is to build three five-story pagodas on a hex-shaped board with different territories representing the lands of Tibetan mythology before your opponent can do so.

    Your faction is made of channelers, which extract energy from the territories and build new pagoda stories, and sentinels, which protect your channeler and restrict those of the enemy. On your turn, you can perform up to three actions: move your figures, train new ones, relocate magic portals, devote energy to building pagoda stories, and so on. Extracting this energy may wake ancient demons: neutral deities that can influence and be influenced by any of the players once they're woken. However, their rule-bending effects may disrupt your plans, and as the game progresses, they become more and more powerful.

    The demons featured in the Tibetana base game are:

    • Chemchog: the channelers' horror
    • Citipati: the death dancer
    • Kuberan: the heist
    • Kurukulla: the thousand faces
    • Mahakala: the occupier

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