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Three Kingdoms, modern naval battles
Three Kingdoms, modern naval battles
by Game Journal (2020)
Player Count
1 to 2

Player Ages
10+

Playing Time
1 hour, 30 minutes to 4 hours
Categories
  • Wargame
  • Modern Warfare
  • Mechanisms
  • Chit-Pull System
  • Rating: 6/10 from 2 users

    Description

    Japan-China-Korea; Three Kingdoms Modern Naval Battles is a board simulation game that depicts the possible conflict between the Japanese Maritime Self-Defense Force, the Chinese Navy and the Korean Navy that could be fought in 202x.

    In this simulation, each surface ship/submarine is one unit, and each unit has anti-ship, anti-air, anti-submarine power, and technical level. In addition, wide area anti-air power must be set for Aegis warship. The character of each individual ship and each weapon is reproduced.

    As a result, various modern naval battles including ship-to-ship, ship-to-air, ship-to-submarine, air-to-submarine, and air-to-air combat are reproduced with a simple game system, enabling you to play a three-dimensional modern naval-air battle.

    In addition to four introductory scenarios that can be played in a short period of time, a campaign scenario that requires a plan of operations combining surface, submarine, and aircraft units on a wide scale is also included.

    198 counters
    1 full map
    Time scale: 16 hours to 3 days (depending on scenario)
    Unit scale: 1 ship /Several aircrafts
    Game area: West Japan Sea and East China Sea

    Scenarios:
    ?Dokdo ship, sortie! (Introduction scenario: Japan vs Korea)
    ?Senkaku offshore carrier battle (Introduction scenario: Japan vs China)
    ?Jeju Island Defense War (Introduction scenario: China vs South Korea)
    ?Aircraft carrier Izumo (Introduction scenario: Japan vs ?)
    ?Sakishima Islands Campaign (Main scenario: Japan vs China)

    (translated and adapted from publisher's Japanese description)


    Issue game of Game Journal #74.

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