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Things From Another World
Puzzle Master
Thievestown
Thievestown
by (Unpublished) (2023)
Player Count
3 to 5

Player Ages
10+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Negotiation
  • Designers
  • David Huseman
  • Mechanisms
  • Simultaneous Action Selection
  • Dice Rolling
  • Take That
  • Action / Movement Programming
  • Die Icon Resolution
  • Family
  • Admin: Unreleased Games
  • Components: Dice with Icons
  • Rating: 9/10 from 1 users

    Description

    Become the Guild Master of your own Thieves Guild! Players will recruit bandits for their cause to pilfer, plunder, and rob. Work the black market to obtain valuable loot and collect gold to prove you're the best guild master of all. But watch out - you're not the only guild in the city. Add some mayhem to your mischief by wheeling and dealing with rival guilds as you try to secure your place in infamy.

    Objective:
    Be the guild with the most treasure.

    Game Ends:
    After four rounds or once the town has been robbed completely of its money.

    Game Play: Each round consists of three phases.
    1. Players secretly determines where their guild members will be sent.
    2. Buying from the black market, hiring new guild members, and robbing buildings. Players will have to decide when and if they will work together and how to divvy up the loot.
    3. Upkeep

    Mechanics:
    Every character has a combination of lock picking skills(might, magic, and mechanical) based on their level. Roll the dice for each character to break into buildings and retrieve the treasure. But don't take too many thieves as alarm dice are rolled for each figure at the location. If other guilds are present, then you'll have to decide if you want to work together and how you'll split the treasure, or go it alone. Table talk is highly encouraged.

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