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Things From Another World
There Can Be Only One
There Can Be Only One
by Warp Spawn Games (2016)
Player Count
2
Categories
  • Card Game
  • Movies / TV / Radio theme
  • Print & Play
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Family
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    A card game for 2 players based on the Highlander Movies and TV shows. The game depicts two Immortals engaging in a duel.

    Each player picks a pre-made Immortal (from a choice of three) or makes their own by rolling dice for stats. Each Immortal has 12 basic stats: Wits, Will, Courage, Strength, Skill, Reflexes, Agility, Endurance, Initiative, Experience, Judgement and Size. The average Immortal will have a score in each between 4 and 9. Each Immortal starts with a number of Life Points = 15 + Endurance.

    Immortals are armed with swords, and players can select from a choice of 9 different types. Each sword has 5 stats: Sharpness, Impact, Speed, Guard and Length. These also have scores between 4 and 9.

    Players share a common deck formed from 5 different cards types: Attack, Defence, Both (can be used for either Attack or Defence), State, Early Event Card and Late Event Card. Combat cards (Attack, Defence or Both) generate the indicated amount of Force - this will usually be a number between 2 and 9. Some combat cards list their Force as a Stat (Immortal or Sword). In this case use your Immortal’s or sword’s stat value as that of the combat card.

    Before combat players must chose a location (from a choice of 8). They can agree on one or choose randomly. Most locations will have special rules that modify the combat.

    Each turn has 7 Phases:

    1. Draw Phase
    - Each player fills their hand to 5 cards. If one Immortal has more Experience than his opponent, he fills his hand to 6 cards.

    2. Initiative Phase
    - Players roll one die each and add their Initiative Stat. The higher total wins the Initiative. If tied, roll again.

    3. Early Event Phase
    - Players take turns playing Early Event cards and State cards. The initiative winner chooses whether to go first or last.

    4. First Combat Phase
    - The Initiative winner may play an Attack card (or use a Both card as an attack card). The other player may play a Defence (or Both) card. If the Force of the Attack card is higher the defender takes damage equal to the difference.

    5. Last Combat Phase
    - The Initiative loser may play an Attack card (or use a Both card as an attack card). The other player may play a Defence (or Both) card. If the Force of the Attack card is higher the defender takes damage equal to the difference.

    6. Late Event Phase
    - Players take turns playing Late Event cards. The initiative winner chooses whether to go first or last.

    7. End Phase
    - Players may discard down to 2 cards. The player with the higher Judgement score may discard down to 1 card.

    The winner is the player that kills his opponent’s Immortal. To do this you must first reduce his Life points to zero. Next, you must do extra damage to him with a decapitation card.

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