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Things From Another World
The War Game Rules
The War Game Rules
by Ken Trotman Ltd (2012)
Player Count
2 to 6

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Miniatures
  • American Revolutionary War
  • Book
  • Age of Reason
  • Designers
  • Charles S. Grant (II)
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Artists
  • Charles S. Grant (II)
  • Family
  • History: War of Austrian Succession
  • History: Seven Years War
  • Rating: 5.67/10 from 3 users

    Description

    Following on from his father's great wargaming classic THE WAR GAME, Charles Grant Jr. has collated years of rule development, alteration and additions to make this, the updated and complete set of rules. 56 pages, A4 size, colour photographs throughout, card covers, including a separate laminated set of play sheets. The rules are designed for the XVIII century, at the battalion level.
    Infantry is based in line (2,3 or 4 ranks deep), column of attack (6 mini wide) and in column of march (3 figures wide)
    Cavalry goes in 2 mini wide excdept for column of march (with 3)
    Each turn represent round 15 minutes and it has the following sequence:
    1. Write new orders
    2. Declare charges
    3. Normal moves
    4. Artillery fire
    5. Musketry fire
    6. Melee
    7. Morale Checks
    8. Compulsory Moves
    Units move from 4" to 18" depending of type and terrain and the range of weapons goes from 0" to 18" for infantry and 0" to 60" to artillery (with special ranges for canister and howitzers)
    Combats are resolved with D6, either for melee or fire.

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