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The Two Pipers
Descriptionextracted from the Game Cabinet listing for the rules for this game: This is a strategy game with simple rules. The complexity of play could be compared to that of checkers. The game requires a standard checker board and eighteen markers for the game. A set of markers for one player consists of a PIPER and eight creatures. You'll need two sets, one for each player, in different colors. The creatures' markers are two-sided. One side of the marker shows the creature asleep, and the other shows it attacking. Not surprisingly, these creatures are referred to as "SLEEPERS" and "ATTACKERS" depending on which side is up. The Object Winning the Game A player also wins if he or she eliminates the PIPER belonging to the opponent. For purposes of winning, it is assumed that both PIPERS could stand on one of the land squares at the same time. In other words, a player can't prevent a win by planting his PIPER on the land and refusing to move it! Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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