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The Third Winter: The Battle for the Ukraine September 1943-April 1944
DescriptionThe Third Winter: The Campaign for the Ukraine, September 1943 - April 1944, begins with the “Race to the Dnepr,” as Army Group South rushed to a secure defensive position behind one of Europe’s largest rivers. Four powerful Soviet Fronts must be used in close cooperation to overcome the Axis forces, which include two Panzer Armies. The game contains 85% of the total Wehrmacht’s mechanized strength at this stage of the war and 75% of the Red Army’s. The Germans must hold the Dnepr barrier as long as possible, followed by a fighting retreat to the Carpathian Mountains to the west. The Soviets can crush the Axis invader with the advantage of their most reliable ally: General Winter. It is the Third Winter on the Russian Front. The Soviets have the initiative and a formidable force, but an equally challenging task. The Dnepr is a huge obstacle and the German panzer formations are wounded but dangerous. The German player has the challenge of active defense in the style of Army Group South Commander Erich von Manstein. Both sides are in for a challenging fight. The Third Winter is a big game, with 5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. The battles from this campaign – the Race to the Dnepr, the Battle of Kiev, Korsun Pocket, the Kamenets-Podolsky pocket (“Hube’s Pocket”) and the splitting of Army Group South in two—merge into the dynamic of whole campaign. • Soviet Front command structure is modeled by the four Fronts being either on Offensive or Paused posture. The Soviet player can switch one front “off” and another “on” to shift focus and force the Axis to deal with sudden threats in a different part of the map. When Soviet formations are burned out, they withdraw into the “RVGK” for rebuilding, and can reappear suddenly in a new area, enabling Maskirovka surprises. Each Front has a dedicated Air Army and Frontal Barrages to initiate offensives. The game shows the increasing strength and competency of the Red Army in both units and Action ratings. The Third Winter features two monster-sized campaigns that use a 44x66-inch map layout and over 1,500 combat units. Also included are several smaller scenarios, including four 1-map games. Scenario 1 The Dnepr Battles (Grand Campaign Game, 4 maps, 63 turns, 26 Sept 1943 to 26 April 1944) Turn: 1/2 Week Hex: 5 miles / 8 km Units: Company to Corps Game Inventory: -description from designer Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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