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The Robot That Totally Saved Cleveland
The Robot That Totally Saved Cleveland
by The Pickaxe Group, LLC. (2016)
Player Count
2 to 8

Player Ages
8+

Playing Time
15 minutes to 1 hour
Categories
  • Card Game
  • Science Fiction
  • Designers
  • Christopher Severn
  • Mechanisms
  • Trick-taking
  • Card Play Conflict Resolution
  • Matching
  • Artists
  • Andy Lenig
  • Family
  • Card Games: Beating Games
  • Card Games: Draw and Discard Games
  • Rating: 6.67/10 from 6 users

    Description

    Using a 5 card hand, players take turns attempting to build a robot that will be used to defeat the Evil Dr. Head Case and his Mutant Monsters.

    The robots are made up of three cards. A head card, a body card, and a feet card. The cards work together to build robots in fun combinations. As the players build the robots, they can end up with names like "A funky?right ol'?pulverizer" or "Mr Electric the?crushing?bubble bot". Players also have the option of attaching 1 add?on card to the robot. The add?on cards are things like "Lazers for Eyes", "Bulletproof Boots", and "Razor Sharp Dentures".

    The game is quick and simple to learn. Once the players have a round or two under their belt the game is fun and everyone enjoys building the robots.

    There are a few other features to the game like the "Bargain Center" which allows players to grab a "Crumpled" head, or an "As seen on tv" body part to finish out their robot in a pinch. Using the bargain center parts might seem like a disadvantage but be careful. That player might be holding the "Dick Jone's Rust Remover" card which allows them to polish it up and make it shiny and new.

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