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The Power of Quasar
The Power of Quasar
by Quasar Ent. (1986)
Player Count
2 to 4

Player Ages
10+

Playing Time
1 hour
Categories
  • Science Fiction
  • Designers
  • (Uncredited)
  • Mechanisms
  • Set Collection
  • Partnerships
  • Roll / Spin and Move
  • Pattern Building
  • Rating: 5/10 from 2 users

    Description

    A bizarre almost-self-published game (Quasar Ent. is based in Edmonton, Ab) uses a huge roulette-like contraption as part of its board. The pieces are things that came from hardware supply stores (those little plastic caps for twisting wires together make nifty rocketships, eh?), including the magnets one must mount into the board. The roulette I mentioned is spun now and then during the game, and the magnets and iron bars ensure it "clicks" into proper alignment every time.

    Basically a two-player game, it can be played by teams of two or three. There are nine "winning levels" of varying point value: the Weeble (conquer three star bases of different colours), the Skunk (conquer the Time Zone, e.g. 8 blue planets plus a Quasar Shield), the Sweep (conquer all six Star Bases without Weebling first), the Shield (possessing both Quasar Shields), the Shaft (Weeble and Shield), the Level (Skunk and Shield), the Fase (Sweep and Shield), the Scoop (Weeble, Shield and Skunk) and the Quase (Sweep, Shield and Skunk). And then it gets complicated...

    The game is just plain weird, with a distant whiff of Cosmic Encounter to it.

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