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The Noticeboard
The Noticeboard
by (Self-Published) (2019)
Player Count
2 to 8

Player Ages
11+

Playing Time
30 minutes to 3 hours
Categories
  • Card Game
  • Fantasy
  • Dice
  • Adventure
  • Mechanisms
  • Storytelling
  • Role Playing
  • Paper-and-Pencil
  • Dice Rolling
  • Worker Placement
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Overview:

    A side-questing tabletop RPG with components that can be used as props or tools for your d20 system (fantasy setting). The game allows you to use your own characters from your system of choice and play mini-adventures.
    In this game, everyone gets the opportunity to play, and everyone gets the opportunity to GM. It's a rule-lite game that builds player confidence with d20 RPG systems and encourages skills and experience with GMing.

    The Game-play:

    Players: 2-6 (but can stretch to 8 depending on the mode)
    Playtime: 30-180min (dependant on how much players like to roleplay)

    The game is formed primarily of:
    Quest cards, hunt cards, location cards, a set of meeples, and a set of dice. The quest/hunt cards have plot-hooks written on the front and GM notes on the back. The location cards are drawn when the players are resting in the town after a hard day adventuring; the cards contain a mixture of bonuses and setbacks.

    The game has three primary modes of play, head-to-head, co-operative, and classic.
    In head-to-head, 1-4 players build a party of four adventurers and compete with each other to become the most successful/famous party in the land. Players move from town-to-town, completing quests and trying to earn: coin, renown, and experience points.
    In co-operative mode, 3-6 players choose a character and join forces to form a party. The players head to a local town and aim to clear the board of quests within 5 days.
    In classic mode, 2-6 players choose characters to form a party and compete with a GMs rival party of adventurers.

    Applications as a tool:
    The game was originally designed to be used as a prop during DND. The game can be used to manage downtime or as a way to introduce the party during session zero. It can also be used to generate plot-hooks or side-quests during the game.
    The game itself is a great way to pass the time while you are waiting for other players to show up or as an alternative when players unexpectedly cancel.

    —description from the publisher

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