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Things From Another World
The North West Frontier Event Deck
The North West Frontier Event Deck
by The (Virtual) Armchair General (2015)
Player Count
1
Categories
  • Wargame
  • Expansion for Base-game
  • Designers
  • Patrick Wilson
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Family
  • The Sword and the Flame
  • Rating: 0/10 from 0 users

    Description

    The heart of the Deck is content of each Card. The challenges to the players on both sides of the Crags are sharper than ever, but are still "even" for both sides. As with all TVAG Event Decks, these are not your Monopoly "Chance Cards," nor are the effects of each the same from game to game--severities and benefits vary across a wide spectrum.

    And the whimsy is still there... and the fun and a hint of Hollywood, too, but never so much as to spoil the game.

    If playing in Afghanistan, Native Reinforcements can include Regular Foot, Horse, or Guns--but not so if elsewhere on The Grim. If the battle is in Winter, Blizzards and Frostbite can affect both sides, but the Imperials worst of all. British troops can even be introduced to the charms of the Camel Spider, the Pathan Rock Fall, and Jezail armed Snipers, while Afghan/Pathan Tribesmen can find their Black Powder is soot and ash sold them by an Infidel Dog, or that their Mullah's have one battle plan and their Hill Chieftain another, or that the Gurkha's facing them are going to blood their Kukri's today, no matter the cost!

    And besides these and so many more jolly moments that could never appear in a standard war games scenario, there is a new feature in the NWF Event Deck added as a tribute to the late author of The Sword And The Flame

    These six Cards, randomly distributed throughout the Deck among the others, bear the likenesses of some characters all Colonial War Gamers will know from beloved films, characters whom Sgt. Brom has encountered on the edges of the battlefield who carry special Intelligence for the British C-in-C concerning Reinforcements for the Imperial or Native Forces. Their numbers, type, the time of their Arrival and Entry Points will be reported some number of Turns in advance. For the first time with these Event Cards, the British Players can attempt to coordinate the time and place of new Units with their current forces to defeat the Hill Tribes, or, if it's the Afghans/Pathans who are about to be reinforced, move to prevent their arrival causing a disaster!

    —description rom the publisher

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