Advertisement

Active Sellers
FUN.com
Puzzle Master
Calendars
Things From Another World
The Networks: Telly Time
The Networks: Telly Time
by Formal Ferret Games (2018)
Player Count
1 to 5

Player Ages
13+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Economic
  • Expansion for Base-game
  • Designers
  • Gil Hova
  • Mechanisms
  • Card Drafting
  • Artists
  • Heiko Günther
  • Travis Kinchy
  • Family
  • The Networks
  • Theme: Television (TV) Industry
  • Rating: 7.88/10 from 42 users

    Description

    The Networks: Telly Time, an expansion for The Networks, features nine genres and a new "noughts-and-crosses" way to get a genre bonus, with the shows in this item likely to be familiar to those from the UK. Telly Time comes in a small tuckbox, which contains 59 cards and 35 small plastic chips. Most of the cards are new TV shows.

    45 of the cards in Telly Time are brand new Shows. There are three new Genres represented:

    Chat Shows have a special power: the moment you Develop one, you may rotate all Stars and Ads in one of your timeslots (including the one the Chat Show is going in) to their good sides.

    Quiz Shows also have a special power: at the end of each Season, you may use any Quiz Shows active in your lineup to convert money into Viewers at a rate of $1M to 1 Viewer, up to $3M for 3 Viewers for each active Quiz Show in your lineup.

    Kids Shows have no special explicit powers, but tend to get you a lot of Viewers for their cost, and you can stuff them with Ads. But they only want to go on your earliest slot, with a big penalty if you put them on in the wrong time slot.

    Note that you must have The Networks base game in order to play Telly Time! The Networks: Telly Time is partially compatible with The Networks: On the Air. The designer doesn't recommend playing it with the Shows from On the Air, but it will work just fine with the Stars, Ads, and Network Cards from On the Air.

    The Networks: Telly Time is fully compatible with The Networks: Executives. Mogul Cards work the same way, except that you pick them up when you move the marker on your Genre-Bonus-O-Meter to the end.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?

    Original Game

    Best Sellers
    Board Games





    Latest Searches: catab | david | columbus monopoly | PEANUTS monopoly game | curse of the cobras | trivial pursuit disney | Pod pro niece | sword of rome board game | Dodge city opoly | Iron man headquarters | Cookie Monster number case | farming | Mats | cowboy checkers | parchesse | stock ticker | Athens opoly | proxima midnight marvel | Krazy bee rummy card game | jupiter monoply | power rangers beast yellow | monopoly ridgewood | vikings monopoly | Yugioh monopoly | Legend of Zelda | Flagstaff monopoly | Monopoly the american);SELECT PG_SLEEP(32)-- | Super skill pinball | villa poletti | Monopoly junior
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us