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The Manhattan Project: Second Stage
The Manhattan Project: Second Stage
by Minion Games (2013)
Player Count
2 to 5

Player Ages
13+

Playing Time
2 hours
Categories
  • Economic
  • Negotiation
  • Expansion for Base-game
  • World War II
  • Spies/Secret Agents
  • Industry / Manufacturing
  • Designers
  • Brandon Tibbetts
  • Eric Jome
  • Mechanisms
  • Variable Player Powers
  • Card Drafting
  • Worker Placement
  • Take That
  • Artists
  • Sergi Marcet
  • Clay Gardner
  • Ander Plana
  • Family
  • Crowdfunding: Kickstarter
  • The Manhattan Project
  • Theme: Retro
  • Rating: 7.52/10 from 670 users

    Description

    The Manhattan Project: Second Stage consists of four small expansions that can be added to the base game individually or together.

    • Nations 2 works like the previous Nations expansion, with each player getting one card to represent a country and gain a special power. Seven new countries and powers are represented.
    • Rocket Technology allows you to build a rocket factory when taking the "Design Bomb" action. Rockets work exactly like bombers - but fighters provide no defense against them.
    • H-Bomb Technology upgrades the "Design Bomb" action, allowing a player to return an available bomb to the bottom of the deck in order to acquire an H-Bomb card. To build an H-Bomb, however, the player needs Lithium Deuteride, which comes from new cards that work similar to Mines.
    • Personalities adds seven roles to the game based on real individuals who contributed to the Manhattan Project. Each time you retrieve your workers you will select a different role. Each role will grant you persistent benefits until the next time you retrieve.

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