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The Lord of the Rings: The Card Game – The Battle of Carn Dûm
The Lord of the Rings: The Card Game – The Battle of Carn Dûm
by Fantasy Flight Games, Heidelberger Spieleverlag, Edge Entertainment, Galakta, Giochi Uniti (2015)
Player Count
1 to 2

Player Ages
13+

Playing Time
30 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Fantasy
  • Expansion for Base-game
  • Novel-based
  • Designers
  • Matthew Newman
  • Caleb Grace
  • Mechanisms
  • Variable Player Powers
  • Cooperative Play
  • Hand Management
  • Artists
  • Rovina Cai
  • Álvaro Calvo Escudero
  • Tawny Fritzinger
  • Matthew Cowdery
  • Logan Feliciano
  • Sergey Glushakov
  • Family
  • Tolkien Games
  • Living Card Game
  • Lord of the Rings: The Card Game (LCG)
  • Rating: 7.58/10 from 101 users

    Description

    Description from the publisher:

    "Chief among their foes was the dread realm of Angmar and its sorcerer king."
    –J.R.R. Tolkien, The Return of the King

    The Battle of Carn Dûm is the fifth and penultimate Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.

    Over the course of the Angmar Awakened cycle, the heroes of Middle-earth have become aware of an evil that threatens the North. Now, the time has come to strike. With its sixty new cards, The Battle of Carn Dûm introduces a challenging, combat-intensive scenario that takes your heroes into the heart of Angmar where you'll need to fight your way through hordes of Orcs and other creatures in order to prevent an ancient evil from returning to the world. However, if the walls of Carn Dûm and the raw might of the assembled Orcs and Werewolves aren't enough to slow you, you'll still need to deal with the dread Captain that leads them and the foul and shadowed Sorcery that fills the air.

    Nonetheless, your heroes and their courage are not to be underestimated. Along with its scenario, The Battle of Carn Dûm introduces a new Dúnedain hero and twenty-seven player cards (three copies each of nine different cards), including powerful events for each Sphere of influence. These continue to round out the new mechanics explored within the cycle, as Leadership and Tactics players gain new Valour effects, Lore players gain an event that allows their Dúnedain or Rangers to avoid a scenario's deadliest enemies, and Spirit players gain a Noldor-themed card that plays only from the discard pile. With their new allies and these powerful events, your heroes just might stand a chance...

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